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81. Multiple types of currency - in Player Features and Ideas Discussion [original thread]
Originally by: Odesseum Here is a novel idea, when a conglomerate or alliance gets big enough that it has its own sovereignty over a significant amount of space, allow that alliance to then create its own currency. This would allow people ...
- by Monte Shill - at 2010.10.20 23:30:00
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82. Frozen Corpse - in Player Features and Ideas Discussion [original thread]
Originally by: Reicine Ceer ..where 'Reicine Ceer' is a link to the character name, meaning that you could click on it to open a new window giving you details of that person in the same way you would Show Info on them if they were in local...
- by Monte Shill - at 2010.10.19 21:15:00
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83. Why routing in PI is no more interesting. - in Test Server Feedback [original thread]
Originally by: Camios Yes, I know. I repeat, this makes setting up your colony less challenging. You need to think less than before, we're loosing something in the depth of the game. FFS, pull your head out of the sand. How challenging...
- by Monte Shill - at 2010.10.18 19:25:00
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84. Security Status needs to be redone and or have something added! - in Player Features and Ideas Discussion [original thread]
Originally by: Commander Godsmack I would see that as expanding the sandbox rather than forcing some people from playing some1 else **** game to get back to playing the game they normally play. Or something like just more appropriately i...
- by Monte Shill - at 2010.10.18 03:09:00
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85. FIX: Required Skills for Advanced Drones - in Player Features and Ideas Discussion [original thread]
Its fine as is, and what your actually stating is more of a bug. There are other skills out there that have lower requirements to input a skill while the module/ship needs another skill entirely to use it. Exhumer Skill and Hulk are an example, yo...
- by Monte Shill - at 2010.10.16 01:40:00
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86. Assistance evading pirates and targeting - in Warfare & Tactics [original thread]
Trolling Trolling Trolling, Keep those lines ah' scrolling Hammer out iname questions, smack that enter button down...RAAWWWHIIDDE! Obvious OP wants attention . Double buffer ?, could of tried a tripple with DCU and bulkhead
- by Monte Shill - at 2010.10.15 06:25:00
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87. Planetary Interaction: Link Power Useage?? - in Science and Industry [original thread]
Originally by: Ghalyen One more thing- I just went in to clear out that gas planet and build on another one, I deleted my command center, there are 0 buildings left on the planet, however the planet still counts as one of my colonies and I...
- by Monte Shill - at 2010.10.13 06:02:00
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88. More interesting missions, NPCs and rats - in Player Features and Ideas Discussion [original thread]
Originally by: William Cooly So you want more interesting NPC's? Well, CCP is releasing a new expansion just for you, called Incursion! Assuming this is like any other content, all Incursion NPCs will have sleeper like AI and mission NP...
- by Monte Shill - at 2010.10.13 03:41:00
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89. Buff low Sec - remove Ice belts in High sec. - in Player Features and Ideas Discussion [original thread]
Originally by: Betty Boom remove all Ice belt from High sec and put them in 0.5 systems and lower. Waste of Dev time. I have seen quite a few systems with Ice belts in highsec and no one mining them or maybe just 3 people where one o...
- by Monte Shill - at 2010.10.13 03:38:00
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90. Suggested changes to probing - in Player Features and Ideas Discussion [original thread]
Originally by: Doktor Feeelgoood This means moving the probes as a whole, resizing as a whole, and then moving 3 of them one at a time relative to the center. If this process could be streamlined a bit I (and my wrist) would be very happy...
- by Monte Shill - at 2010.10.12 23:16:00
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91. Perma kite vagabond. Got a question. - in Ships and Modules [original thread]
Quote: The only problem I have ever had with my vaga is being able to perma run my MWD. I know if you drop a LSE and put a cap bat in a mid slot you can perma run it but that cuts a hell of a lot of survivability. You want to use a MWD in...
- by Monte Shill - at 2010.10.12 20:33:00
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92. Skill-suggestion Stripminer-specialization - in Player Features and Ideas Discussion [original thread]
Originally by: Emylissan Originally by: Camdelma They already have these. there's a separate one for each type of asteroid you want to mine. When you have no idea about the industry skills..dont post related to them.. The skil...
- by Monte Shill - at 2010.10.10 04:21:00
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93. The Bear's Guide to Avoiding PvP - in Warfare & Tactics [original thread]
Originally by: Elyham farmville that way --> <-- WoW is this way, where everything is given to you. Watch out for the recycled rhetoric (and check your shoes!) spouted by so called "hardcore" players, as they are more carebear and...
- by Monte Shill - at 2010.10.09 02:38:00
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94. A few thoughts on buying Skill Points in game - in EVE General Discussion [original thread]
And another threadnaught begins. I enjoy the fact that I now have a little more control with the boring waiting game called EVE, its just input skill and wait where as in any other MMO I can determine how fast I want to reach the destination (nor...
- by Monte Shill - at 2010.10.07 08:38:00
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95. Remember when the CCP promised no microtransactions? - in EVE General Discussion [original thread]
Originally by: Niccolado Starwalker I am not sure if what the OP posts is really true, but if it is CCP truly dissapoints me for the first time during my 5 years in EVE . Microtransactions in a game like EVE disrupts the balance for thin...
- by Monte Shill - at 2010.10.06 21:24:00
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96. Freighter Security Question - in Ships and Modules [original thread]
really wish they had a light freighter that isn't called ORCA. I can fly an ORCA, but wish I had a use for the Gallente Industrial 5 I trained. T2 transports don't really have the capacity I want and I don't really have a need for 900K+ m3 at the ...
- by Monte Shill - at 2010.10.06 07:54:00
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97. Faction weapons - in Player Features and Ideas Discussion [original thread]
Faction guns are an isk sink for when you have fitting problems.
- by Monte Shill - at 2010.10.05 08:55:00
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98. The slaughter cove - in Out of Pod Experience [original thread]
Personally I don't care about animals until humanity can take of its own, but then again I don't care enough about the rest of humanity.
- by Monte Shill - at 2010.10.05 08:50:00
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99. PLEX - Game time, not save time - in EVE General Discussion [original thread]
Quote: now a commodity of microtransactions Microtransactions already exist, character transfers are instant gratification to the new owner and yet old players do not relize this even when they buy already existing characters. Bitter vets...
- by Monte Shill - at 2010.10.05 08:38:00
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100. Mach for Mission DPS - in Ships and Modules [original thread]
I would loose the third tracking enhancer, its adding only a few kilometers at most. I dropped the second one on my Vargur and went with a DCU for a little extra tank and some added anti-gank insurance (not that I run that much faction modules). s...
- by Monte Shill - at 2010.10.05 08:25:00
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